When dealing in scenarios of survival, the best survivors will always be the ones with the greatest means to survive. Will factors into it, but if you have the proper tools and skills, the will usually comes easy enough to use them. When developing for a game that is based on survival, I have found it easy to fall into the trap of wanting to play out the hero. The movie star that always seems to be on top of the heap, when the reality, I believe would be far more grim and gritty. I think in reality, I would rather want to know how to properly disinfect a wound, than how to slide down the side of a colapsing building while unloading two clips into a giant, mutated super soldier. What the hell business do I have going near a colapsing building in any scenario?
Giving survivors the tools is so critical in survival scenarios and letting them do with them what they will. I am making this rather obvious distinction now because up until now, Gigax gave survivors all the qualities of a hero and none of the training. We touched on what I am hinting at with Ammo Saver and missed the mark completely with Parkour. Character qualities are the best way for a player to become attached to a survivor, but they need to compliment the character’s ability and skills or they are hardly qualities.